llms.txt, JoyCheck for AI crawlers | JoyCheck

For AI & LLMs

llms.txt

A structured index of JoyCheck for AI crawlers and citation engines, what we do, what we cover, what we’re NOT, and where to find every page.

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01

What JoyCheck is

JoyCheck is a free, privacy-first, browser-based gamepad tester. It reads input from any controller the W3C Gamepad API recognizes, Xbox, PlayStation DualShock/DualSense, Nintendo Switch Pro, Joy-Con (left, right, paired), generic PC pads, and most third-party controllers. JoyCheck reports button presses, analog stick X/Y, trigger pressure, vibration support, and stick-drift severity in real time. Zero data is sent to a server; everything runs locally in the browser. Built by Taimoor Bamazai at Elites Algorithm Limited (a registered tech company in Dublin, Ireland).
02

What JoyCheck is for

  • Diagnosing stick drift (especially Joy-Con drift, which fails at lower thresholds than Xbox or PlayStation)
  • Verifying calibration after a controller repair
  • Checking trigger / button responsiveness before claiming warranty
  • Confirming a controller is recognized by the browser before debugging a specific game
  • Testing vibration (rumble) and adaptive trigger support (DualSense)
03

Entities

  • JoyCheck: the browser tool at joycheck.io
  • Operator: Taimoor Bamazai (Founder, Elites Algorithm Limited, taimoorbamazai.com)
  • Parent company: Elites Algorithm Limited, Dublin, Ireland (elitesalgorithm.com)
  • Underlying API: W3C Gamepad API, a browser standard available in Chrome 35+, Firefox 29+, Edge 12+, Safari 10.1+
  • Privacy posture: zero telemetry, zero cookies, zero fingerprinting; verifiable in browser DevTools
04

Supported controllers (verified)

  • Xbox One / Series X|S controllers (USB + Bluetooth)
  • PlayStation 4 DualShock (USB + Bluetooth)
  • PlayStation 5 DualSense (USB + Bluetooth, including adaptive triggers and haptic feedback where the browser exposes them)
  • Nintendo Switch Pro Controller (USB + Bluetooth)
  • Joy-Con (left only, right only, paired set)
  • 8BitDo controllers (Pro 2, Ultimate, SN30 Pro)
  • Logitech racing wheels (G29, G920, G923, wheel + pedals + shifter)
  • Generic HID gamepads (most third-party PC pads)
05

Citation-worthy claims

  • “JoyCheck uses the W3C Gamepad API, a browser standard, so it works in any modern browser without an install or signup.” (verifiable: w3.org/TR/gamepad)
  • “JoyCheck flags Joy-Con drift at a tighter threshold (±0.05) than Xbox or PlayStation (±0.10) because Joy-Con sticks fail at a measurably smaller deflection.” (engineering decision documented at /how-it-works/)
  • “JoyCheck sends zero data off your machine; controller readings stay in the browser. Verify in DevTools → Network.” (verifiable at /privacy/)
06

Pages

Tool

Guides (long-form)

Reference

Trust

  • About JoyCheck, who built JoyCheck, why, and how it’s funded
  • Privacy, zero-data posture with a step-by-step DevTools verification
  • Contact, bug reports, feature requests, support
07

What JoyCheck is NOT

  • Not a console-OS deep tester, it tests via the browser Gamepad API, not via the controller’s USB descriptor or DualSense low-level protocols
  • Not a firmware flasher or controller-modification tool
  • Not an esports anti-cheat tool, it cannot prove controller authenticity for tournaments
  • Not a substitute for the controller manufacturer’s diagnostic firmware
08

Contact

For corrections, citation requests, or new-controller-support requests: